Serialisation – JSON in C#, using Json.NET

Last week we compared a number of different data-interchange formats and I explained why my current favourite is JSON.

JSON’s syntax is very simple. So easy in fact, that it can be expressed on a single page.

This makes it easy to remember and write. Further, it makes writing a JSON parser very easy as well.

However, there already are many solutions for all major, and many smaller languages and environments.

So instead of reinventing the wheel, today I would like to give an introduction to Json.NET, the library I have been using to read and write JSON for about two years now.

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Serialisation – Comparing XML, SDL, TOML, JSON

Script files are an important asset for a lot of games.

There are a lot of different uses for script files. In general, we use the term to describe two different files, those containing scripts – as in code – and those containing data.

In this post we will look at the second kind. Specifically we will look at a number of representations of actual objects we might encounter in our game environment.

We will further only look at human readable formats. Binary formats certainly have their place, but for most purposes having files that can be opened and changed in any text editor has huge advantages that I do not want to miss.

I will introduce four examples, chosen somewhat arbitrarily. The goal is to see some of the different approaches people take, and explore the advantages and disadvantages of either using an example.

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